1/31/2023 0 Comments Gpu-z perfcap reason util![]() The number of pixels a graphics card can render per second. When using GPGPU (stream processing) that uses GPU in addition to image processing such as Open CL and CUDA, the performance varies greatly depending on the number of shader units. The number of GPU cores is represented by the number of shading units that perform shading processing in 3D graphics. To save power, the graphics card automatically reduces speed and bandwidth when under load, and the after it indicates the current operating speed. Represents the number of textures that can be processed. In 3D graphics, the method of pasting a texture on a polygon mesh (texture mapping) is generally used, and the texture mapping is processed by the TMU (Texture Mapping Unit), and the texture fill rate is 1 second. The number of Render Output Pipelines and Texture Mapping Units installed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |